![]() to which he agreed! Having recorded trailers multiple times for his various works - of which I'm a huge fan - I couldn't have hoped for a better partnership to happen! Not only KeMoN permitted Wolfenstein: Enemy Territory Single-Player & Cooperative to use his ET: Legacy remastered textures in the future, but he's also allowing an even brighter future for the mod! Back in March, I asked KeMoN if I could use the sources for his various maps and remasters for potential story-driven conversions. Please take a look at the screenshots below for an early sneak peak at things to come - a year after the first-ever look at the RealRTCW version of the mod!Īnnouncing Partnership With KeMoN - New Missions Incoming! Version 1.10 of Wolfenstein: Enemy Territory Single-Player & Cooperative will be released this Summer, alongside RealRTCW 4.0. Since we're talking about a lot of textures (and, as a result, heavy files), this part of the update will remain optional, and will be released separately, as a RealRTCW/ RealRTCWCoop-exclusive addon - except on Steam, where it will be included by default. Most of the environmental textures were made by the very unique Wolfenstein: Enemy Territory mapper and friend KeMoN for the popular ET: Legacy mod and, with his agreement, are all coming to Wolfenstein: Enemy Territory Single-Player & Cooperative. ![]() Even extended Steam player statuses!īesides support for the upcoming version of RealRTCW, and in addition to various bug fixes, Wolfenstein: Enemy Territory Single-Player & Cooperative's next update will also include new, high-quality "remastered" textures, for assets, models and environments. It's not a secret: RealRTCW 4.0 is real, and it's coming soon, and the next version of Wolfenstein: Enemy Territory Single-Player - Version 1.10 - will fully take advantage of its new features, which include a revamped AI system, new models, animations, plenty of bug fixes, QOL improvements, and much more. Version 1.10 Coming This Summer, Includes RealRTCW 4.0 Support, Remastered Textures. Once you have these, you can get the story mode from the Steam Workshop in addition to ModDB.Īlmost two decades have indeed passed since 2003, but what goes around comes around.You'll agree: today is the best day for a major news update regarding the mod! The mod requires Return to Castle Wolfenstein to be installed on your PC, together with one of the overhaul mods (iortcw, RealRTCW, RTCW4A, RTCW-Touch, vitaRTCW, or RTCWQuest). If you want to experience this with a friend, you’ll soon be able to, as Faure is already testing the co-op version, which he will publish on 30 November. He’s also made a video of the mod, and the background music is a driving, metal version of Für Elise. He decided to take Enemy Territory’s multiplayer maps and tie them together by wrapping a story around them. William Faure didn’t let it slide, though. However, this part of Enemy Territory never got completed, and id Software’s and Activision’s explanation was “despite a strong effort from talented developers, the single-player portion of the game did not progress as anticipated.” It led to the multiplayer portion getting released for free, with the story mode never officially being completed. There were some differences, though…īut what has Wolfenstein: Enemy Territory got to do with it? It was originally developed by Splash Damage as an add-on, and not only would it have had multiplayer, but also a single-player story mode. Blazkowicz’s adventure on the id Tech 3, aka the Quake III engine), and given its success, it’s not surprising that a console port was made in 2003 for PlayStation 2 under the name Operation Resurrection and Xbox under the name Tides of War, respectively. Gray Matter Interactive’s work was overseen by id Software, which owned the Wolfenstein license (but they were only executive producers on B.J. ![]() Return to Castle Wolfenstein was one of the biggest games of 2001 on PC.
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